perspectum
seth hunter
  • PROJECTS
  • TEACHING
  • CV
  • STATEMENT
  • BIO
WaaZam, 2012
WAAZAM
2012
WaaZam is a telepresence system that supports social engagement through creative play. My PhD examines new ways to support family connectedness at a distance.
Round Table, 2012
ROUND TABLE
2012
An interactive table designed for community-oriented play experiences in NYC and an architecture exhibit in Istanbul with a focus on ergonomics, social factors, and aesthetics.
Interplay, 2010-12
INTERPLAY
2010-12
Interplay is a 24' x 16' platform for full body immersive social interaction. It is installed in the atrium of the MIT Media Lab and presents playful interactions for public visitors of the lab.
VisionPlay, 2011
VISIONPLAY
2011
VisionPlay is software to support digital puppetry. It enables users to extract and link physically expressive objects to digital content. Four examples are presented here.
Chronographer, 2011
CHRONOGRAPHER
2011
Chronographer is a codebase for remapping individual foreground elements into separate time streams. The vision of the initiative is to create a tool for creative time mapping.
PoCoMo, 2011
POCOMO
2011
PoCoMo is an implimentation of collaborative mobile interaction with projected characters. We present novel social games, embedded in the environment.
StareOff, 2010
STAREOFF
2010
StareOff uses blink detection with two cameras to mediate a co-located face to face staring contest. The game is over when the computer detects first person to blink.
Soundforms, 2010
SOUNDFORMS
2010
Soundforms is a tabletop interface for collaborative composition. People experiment together with musical phrases by changing the arrangement, size, and shape of objects.
MemTable, 2009
MEMTABLE
2009
My masters thesis at MIT, MemTable is an integrated interactive touch table that supports co-located group meetings by capturing both digital and physical input in its memory.
Motion Clock, Stillness Clock, 2009
MOTION CLOCK, STILLNESS CLOCK
2009
"Motion Clock, Stillness Clock" visualizes the perception of time, in motion and in stillness. Awarded at the Boston CyberArts Festival and shown at the MIT Museum.
TeleStory, 2008
TELESTORY, SIFTABLE APPS
2008
A series of educational siftable applications for children to develop langauge skills by manipulating the arrangment of the display blocks to modify episodic narratives.
WordPlay, 2008
WORDPLAY
2008
WordPlay is a collaborative tabletop interface for generating, organizing, and exploring ideas. Users add ideas to the table by speaking and explore related concepts by touching them.
MetaDome, 2007
METADOME
2007
MetaDome is an immersive projection of an interactive night sky developed for Art Chicago. It is a reflective and shared experience developed for an inflatable dome.
Still Watching, 2006
STILL WATCHING
2006
Still Watching is a selectively responsive video canvas. Motionless viewers leave an impression on the canvas over time, resulting in a collective history of reflective moments.
Word Association Garden, 2006
WORD ASSOCIATION GARDEN
2006
Using a recursive growth algorithm, Word Association Garden is a visualization of answers recieved in an online survey that reflect the personality of each individual.
Meditation, Laos, 2005
MEDITATION, LAOS
2005
A video installation portraying the complex reality of globalization and monastery tourism in Southeast Asia. Includes video footage from Hanoi, Bangkok, and Luang Prabong.
Algorithmic Art, 2005
ALGORITHMIC ART
2005
An ongoing series of ephemeral algorithmic drawings. Detailed textures emerge from millions of layers, illustrating the spectrum of each algorithm.
Singularity, 2004
SINGULARITY
2004
Drawing software that responds to touch and sound. A design tool for creating your own diagrams of structures in nature that rotate around a spherical mass.
Macro Landscapes, 2004
MACRO LANDSCAPES
2004
Deteriorating metal surfaces magnified, combined, and projected. The macroscopic landscape changes slowly, time passing on a surreal but familiar planet.
Mandala Canopy, 2004
MANDALA CANOPY
2004
A sacred sleeping space composed of six luminous panels embedded in a custom canopy bed. The space presents a symmetrical mandala reflective of structures found in nature.
Eye Response, 2003
EYE RESPONSE
2003
Organized for the Virginia Fringe Festival, this inquiry into the perception of images used gaze tracking software to record live eye movements and display them on artworks.
Sacagawea Project, 2002
SACAGAWEA PROJECT
2002
A collaborative book produced in response to the two-hundredth anniversary of the departure of Lewis and Clark from Charlottesville, Virginia shown at the University of Virginia.
Iteractive Studies, 2001-4
INTERACTIVE STUDIES
2001-4
An ongoing series of web experiments exploring interactions with time-based media, stop motion drawing, and automata. My favorites are featured here.
Early Work, Seth Hunter, 1995-99
PUNCTUM COLLECTION
1995-99
A collection of work focused on the concept of a punctum - a detail in an image or drawing that inspires uniquely personal meaning.
contact: seth at perspectum dot com    all rights reserved,